Vote On Mega Man's Appearance

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Capcom has been using their Unity blog for sometime now to narrow down Mega Man's design for Mega Man Legends 3. Last night marks the start of the "Decisive Round," where the audience can vote to finalize the appearance of the legendary hero. Voting ends on Thursday, 5/26 at 6:00 PM PST. To vote you just have to go to their site and let your voice be heard. At the time of this post, design D is in the lead...


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Posted by wishmaster, Tuesday, May 31, 2011 1:51 PM | 0 comments |

Forget 3D - Augmented Reality is the Future

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Now that the dust has settled on the Nintendo 3DS launch, it's become apparent to many gamers that a 3D display isn't adding a great deal to the gameplay experience. At least, not yet. Nope, for our money, the area in video games with the most potential - and one that applies to 3DS, iPhone, NGP and more, is augmented reality...


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Posted by wishmaster, Monday, May 30, 2011 11:36 PM | 0 comments |

Screens from Solatorobo

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Solatorobo: The Hunter

This is an original RPG with action elements for the Nintendo DS by Fukuoka-based developer CyberConnect2 (of dotHack fame.) Solarobo tells the story of two races, the Nekobito and Inubito. Set in the floating island world of Shepherd Republic, you take control of Red Savarin, one of the Inubito. On your adventure, you'll be accompanied by your younger sister, Chocolat Gelato, and a mysterious cat person named Ell Melizee. You'll spend time controlling Red both on his own and as pilot of a mech called Dahak-AZ103. When running about, Red can climb ladders, break objects, combat enemies using his gun/sword combo, and swim. When piloting the Dahak mech, you can grab enemies, pick up crates, and grab and toss missiles back at enemies. There are some sequences that will require that you be in a certain form. In addition to all this action, the game features multiplayer support for up to four players.

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Posted by wishmaster, 9:09 PM | 0 comments |

Road to E3 2011: Resident Evil: Revelations

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Throughout May, IGN is taking a look at games set to appear at E3 2011, from June 6-9. We'll let you know what to expect and what we hope to learn about these games at this year's show. Will we see Paper Mario 3DS? How much will Nintendo reveal about Mario 3DS? We'll answer as best we can amidst publishers' E3 secret planning...


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Posted by wishmaster, Sunday, May 29, 2011 9:27 PM | 0 comments |

LEGO Harry Potter: Year 5-7 Details

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LEGO Harry Potter: Years 5-7, based on the last three Potter books and final four films, will be out at the end of the year...


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Posted by wishmaster, Saturday, May 28, 2011 6:23 PM | 0 comments |

Around the World with Call of Duty

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Call of Duty: Modern Warfare 3's teaser trailers are set in the U.S., France, Great Britain, and Germany, but since the franchise's inception in 2003, Call of Duty battles have traveled all over the world. Where has the series been the most? Or the least? And how many single-player missions have we ...


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Posted by wishmaster, Friday, May 27, 2011 5:02 PM | 0 comments |

Mega Man Legends 3: Prototype Version Delayed

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Today, Mega Man Legends 3 Producer Kitabayashi made an announcement on Capcom's Unity blog describing a delay of an undetermined length in the launch of Mega Man Legends 3: Prototype Version, a paid demo/prologue available through Nintendo's upcoming eShop service. Prototype was originally scheduled to debut alongside the eShop on June 6 (United States)/June 7 (Japan)...


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Posted by wishmaster, 3:36 PM | 0 comments |

E3 2011: Crush 3D Is a Video Game Lovechild

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If video games could have sex and spit out babies, Back to the Future and Echochrome would've knocked boots and birthed Crush 3D. This puzzler from SEGA and developer Zoe Mode takes the really creepy relationship of an old doctor and a young man and slams it into a perspective-shifting puzzler. The result so far appear to be an enjoyable game for your Nintendo 3DS...


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Posted by wishmaster, Thursday, May 26, 2011 1:48 PM | 0 comments |

New Artwork from Zelda: Ocarina of Time 3DS

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Posted by wishmaster, 3:08 AM | 0 comments |

Dead or Alive Dimensions Review

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Let's be honest, it's been awhile since we've gotten a proper Dead or Alive game (and no, those volleyball games don't count). But Dead or Alive Dimensions marks the franchise's 15th anniversary, as well as its debut on a Nintendo system. Luckily for DoA fans, the developers at Team Ninja really ste...


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Posted by wishmaster, Wednesday, May 25, 2011 4:52 PM | 0 comments |

Pokemon FireRed Version Review

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In 1999, the original Pokémon Red and Blue games hit the Game Boy, and Nintendo's pocket monster franchise has been hugely successful ever since. It has been so successful, in fact, that the original games got a remake in the new Pokémon FireRed and LeafGreen. Fans of the original games will feel a sense of déjà vu going through these latest games, though they'll enjoy seeing all their old Pokémon favorites in full color on the Game Boy Advance. However, both new and long-time Pokémon players will find in FireRed and LeafGreen a lengthy and involving role-playing adventure. The gameplay hasn't changed much at all over the years, but it's still just as addictive. And the inclusion of a wireless adapter with every copy of FireRed and LeafGreen makes Pokémon's popular multiplayer element more accessible than ever.

The enduring appeal of Pokémon may seem inexplicable to the uninitiated, but it's certainly no accident. The world of Pokémon is a cute, kid-friendly one, filled with hundreds of different colorful creatures, many of which are inspired by real animals. Each unique Pokémon has a clever name and a distinct combination of traits and abilities. In the gameworld, trainers capture these critters out in the wild and then duel them against other trainers and their creatures. It's sort of a violent premise, actually, and therein probably lies part of the allure--yet the world of Pokémon is so lighthearted and charming that even cynical players are liable to get swept into it if they give it so much as a chance.
As in the original Pokémon Red and Blue, in FireRed and LeafGreen, you play as a character with aspirations to become the greatest Pokémon trainer in the land. Unlike in the original Pokémon games, though, you can now play as either a boy or a girl. Either way, you'll be trying to discover every last breed of those mysterious creatures in the process. Along the way, you'll square off against the nefarious Team Rocket, not to mention dozens of rival Pokémon trainers. Just getting to the end of the story takes about 25 hours, and you'll have uncovered only a fraction of the Pokémon in the game by that time--so there's tons of lasting value here, especially since you can keep playing once the main quest is over. In fact, hardcore Pokémon fans would argue that you're only just getting started at this point. Once you've finished the quest, many more new Pokémon become available for catching, and it's possible to go back and challenge any of the trainers you've previously encountered for some tough high-level challenges.
As with previous simultaneously released Pokémon games, FireRed and LeafGreen are essentially identical products whose only differences are precisely which Pokémon creatures they contain. Neither version contains all of the Pokémon, so you'll need to trade with another player in order to catch 'em all. But there's little point in actually getting both versions of the game for yourself.
Last year's Pokémon Ruby and Sapphire introduced many new breeds of Pokémon, but it didn't do much to change the series' core gameplay. Its one real innovation was battles between pairs of Pokémon (the vast majority of fights were still one-on-one), and that twist carries over into FireRed and LeafGreen, which otherwise plays just like Pokémon always has. Basically, you'll run around in the game's fairly vast world of towns interconnected with stretches of wilderness, and as you go, you'll often run into rival trainers as well as wild Pokémon, at which time the game switches to battle mode. The turn-based battles are simple in execution--each of your Pokémon has a maximum of four different actions it can use in a fight--and yet there's genuine complexity in the balance between different types of Pokémon.

It boils down to a rock-paper-scissors type of system, meaning no Pokémon is without some sort of exploitable weakness (for example, a water Pokémon like Squirtle can really put the hurt on a fire Pokémon like Charmander), but there are so many different types of Pokémon and so many different moves that there's definitely a lot to consider as you fight. That's especially true, perhaps, when you're fighting wild Pokémon that you've never seen (or caught) before. Catching Pokémon can be tough, since you'll want to weaken them as much as possible, yet without draining all of their hit points, before trying to capture them with one of those poké balls that you should always have in ample supply. This is a consistently tense and exciting process, especially since the tougher the Pokémon you're trying to catch, the tougher it is to catch it.
You can have up to six different Pokémon with you at a time, and each one involved in a battle gains experience points. As Pokémon level up, they gain new abilities, generally get stronger, and sometimes evolve into stronger, more mature versions of themselves. Leveling your characters is a time-honored tradition of role-playing games, and in Pokémon FireRed and LeafGreen, there are hundreds of different characters for you to potentially concentrate on building up. You'll need to make some tough choices along the way, since it is tempting to try different combinations of Pokémon, and it's also tempting to try different combinations of abilities for each one.

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Posted by wishmaster, 3:30 AM | 0 comments |

Pokemon Emerald Version Review

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Through the 10 or so proper Pokémon games that Nintendo has released for the Game Boy, then the Game Boy Color, and now the Game Boy Advance, the crux of the series has remained unshakable. A preteen hero goes out into the world, complete with parental blessings, to become the world's number one trainer of a bizarre, varied, and mysterious race of creatures called Pokémon. Along the way, our hero has some funky adventures. Essentially a singular director's cut version of Pokémon Ruby and Sapphire, Pokémon Emerald will feel especially familiar, and as such, it will likely hold greater appeal to the uninitiated or those who have been on Pokémon hiatus.

After starting off as either a young girl or boy recently transplanted to a new town, you quickly ditch your homemaker mother to follow in the footsteps of your dad, who is already a celebrated Pokémon master. After being gifted your first Pokémon by local man-of-science Professor Birch, you'll head into the world to fight and capture wild Pokémon, as well as test your might against other up-and-coming trainers. Furthermore, you'll rank up your own standing as a trainer by traveling to different towns and besting the head trainer at the local Pokémon gym. You'll eventually get mixed up in some unsavory business with Team Aqua and Team Magma, two nefarious groups of Pokémon trainers, in addition to going on various adventures and side quests that you'll have to take on as you train and collect your Pokémon. The writing isn't quite as clever as Nintendo's own Advance Wars series, but it still pops and generally avoids the kind of condescending tone that makes most kids games unplayable by people outside the designated age bracket.
Pokémon are a pretty weird, inexplicable bunch of creatures. Their origins, even within the game's reality, are purposefully vague, and despite their wildly varied appearances and abilities, all Pokémon have a few basic characteristics in common. Most importantly, all Pokémon love to fight other Pokémon, whether it's in a head-to-head spar or a two-on-two match. As they fight, they gain experience and learn new moves. And occasionally, a Pokémon will evolve into a sleeker, more aggressive version of itself, taking on a new name in the process. The Pokémon series has always been expertly keyed in to the obsessive-compulsive traits of gamers, so most of the game revolves around fighting with and capturing different Pokémon.
To be clear, your character never actually fights; instead, you'll send out your own Pokémon to broker victory for you. You can carry up to six different Pokémon with you, and each can have up to four different moves, which can be offensive or defensive and can range from straightforward melee attacks to projectile attacks to even crazy psychic blasts. Despite the limited number of moves, the different alignment of each Pokémon helps inject some extra strategy into the combat. Every Pokémon is categorized by type, such as fire, electric, poison, psychic, and so on. For every type of Pokémon, there's another type whose attack is extremely effective against it, creating a nice rock-paper-scissors dynamic. This is a good reason to "catch 'em all."
Though you'll end up spending most of your time either fighting or looking for a fight, there are plenty of other activities. You can breed your Pokémon, enter them into what amount to Pokémon beauty pageants, pick and plant berries that can be turned into candies (and fed to your Pokémon for little stat bumps), and gamble in casinos, just for a few examples. There's a ton of optional stuff like this that helps flesh out the whole world.
Pokémon Emerald's biggest strength is its accessibility. The role-playing-game structure has been streamlined to make it easier to pick up and play for casual players, but without losing the depth that will keep the more committed playing for days on end. Unfortunately, Emerald's biggest weakness is that most hardcore Pokémon players already played through this adventure when it was released as Pokémon Ruby and Sapphire. However, it does add some new areas, and it tweaks a lot of minor stuff, like Pokémon abilities and certain character appearances. You can also now use the wireless GBA adapter to link up with other players to trade and battle Pokémon, and using a GameCube link cable, you can put your Pokémon into play in Pokémon Colosseum.

Ruby and Sapphire were great-looking GBA games when they first came out, though Emerald puts in little effort to improve the quality of the graphics, giving the game a slightly aged look. It's still very bright and colorful, recalling some of the better SNES RPGs, and the world feels appropriately large. However, the combat sequences can't help but feel a bit too staticky. The music has weathered the passing of time much more capably, and the various town themes and fight music are still incredibly catchy and upbeat.
Players who have already soaked up everything Pokémon Ruby and Sapphire have to offer will probably appreciate the largely subtle changes Emerald makes, thanks to the "gotta catch 'em all" mentality bred by the series, though it's unlikely to do a satisfactory job of scratching the itch for an all-new Pokémon adventure. Still, despite being made mostly of recycled parts, Emerald proves that the Pokémon formula still works. As a result, it remains an enjoyably light RPG experience.

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Posted by wishmaster, Tuesday, May 24, 2011 10:50 PM | 0 comments |

Duke Nukem: Critical Mass Release Date

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Today it was announced that Duke Nukem: Critical Mass will be released on May 25 in North America...


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Posted by wishmaster, 9:19 PM | 0 comments |

Which Pokemon Do the Champions Choose?

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The Pokemon Video Game Championship tour kicked off last weekend with the Seattle tournament. Due to the new rules, only Pokemon from the most recent games Pokemon Black and Pokemon White are eligible. Curious which Pokemon are dominating the tournament bracket? Check it out!As the tournaments c...


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Posted by wishmaster, 3:15 AM | 0 comments |

The Legend of Zelda: Spirit Tracks (NDS) cheats

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Take a Tour of SOCOM

Meet Zipper Interactive - the developers of SOCOM IV.

Follow IGN on Twitter

Get the latest news, info and reviews from your favorite IGN Editors.


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Posted by wishmaster, Monday, May 23, 2011 3:40 AM | 0 comments |

Fire Emblem: The Sacred Stones Review

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It offers a lengthy, rewarding, thought-provoking experience that truly makes you feel as though the decisions you make, waging one exciting battle after the next, carry serious consequences.


Another epic, memorable adventure awaits in Fire Emblem: The Sacred Stones, the follow-up to 2003's similarly excellent strategy RPG, Fire Emblem. The previous game was actually the seventh in a series that had long since established itself in Japan, and at last made it to these shores. That makes The Sacred Stones the eighth Fire Emblem title, though it features an original, completely self-contained story and is equally well suited to new players as well as returning fans. Those fortunate to have played previous Fire Emblem games will find a comfortably familiar experience in The Sacred Stones, which features its own huge cast of unique characters and some noteworthy twists to the formula. However, most of the play mechanics, animations, and sound effects are the same as before, and therefore maybe not quite as impressive as they used to be. The game itself is outstanding overall, though, for all the reasons its predecessor remains one of the best Game Boy Advance games available--it, too, offers a lengthy, rewarding, thought-provoking experience that truly makes you feel as though the decisions you make, waging one exciting battle after the next, carry serious consequences.

Fire Emblem: The Sacred Stones consists of a series of strategic turn-based battles that are tied together by an elaborate, carefully crafted story featuring dozens of different characters...characters who live and die by your actions. The story touches on many of the same themes as the previous Fire Emblem game, but it's otherwise completely different, right down to the new setting of the land of Magvel. Central to the tale is a new pair of protagonists, the chivalrous royal siblings Ephraim and Eirika. When the kingdom of Grado suddenly and ruthlessly lays siege on its former allies in the kingdom of Renais, Ephraim and Eirika emerge as some of the sole survivors. Forced to go their separate ways, the two of them embark on a quest to muster an army and discover the source of Grado's treachery. You'll get to experience the story from both characters' perspectives, and parts of it even branch off, giving you a different angle on the storyline depending on whose journey you choose to follow.
Much like the previous Fire Emblem, this is a well-written, surprisingly sophisticated narrative featuring plenty of endearing heroes and villains, and no shortage of provocative, morally complex situations. The content isn't so severe that it isn't suitable for younger players, but the point is, Fire Emblem takes itself and audience seriously, though it's not without its occasional moments of comic relief, either. The storyline mostly just unfolds through lightly animated character portraits and accompanying onscreen text, yet this seemingly simple technique works surprisingly well to get the point across. The story is noninteractive and at times quite wordy, so you could skip right past it if and when you really want to. But, much like the previous game, the entertaining turn-based combat and the rich story of The Sacred Stones combine to form something much greater than the sum of these two parts.
The turn-based battles that form the basis of the gameplay in Fire Emblem have more in common with strategy games like Advance Wars than with other strategy RPGs like Final Fantasy Tactics Advance. In any given battle, you'll control a limited number of units--usually about a dozen--as you attempt to solve your mission's objective. That objective generally involves strategically battling against superior numbers of enemy forces. During your turn, you get to move all your units in any order, and if you wish to make them attack their foes, you're given an estimate of the results of that exchange before having to commit to the fight. When one unit attacks another, the game cuts to a little animated sequence showing the combatants exchange blows. If one unit runs out of health points, it's gone and out of the fight, and can usually be presumed dead. Don't think outsmarting your foes will be easy--the artificial intelligence in Fire Emblem is quite good, so you can look forward to your enemies exploiting any weaknesses in your defenses, such as by focusing their attack on your weakest forces. To make things really interesting, the game features tons of different character classes, each with their own distinct specialties. You've got knights, archers, cavaliers, priests, thieves, fighters, mercenaries, shamans, and many more to work with, including some exotic classes like pegasus knights and wyvern lords.

Fans of Fire Emblem should immediately recognize almost all of these, though a number of new high-level classes and enemy units have been added since the last game. As in the previous title, you must actively use your different characters in battle to make them earn experience points, and as they increase in levels, they noticeably begin to grow more powerful. Later, you'll also be able to upgrade them to a more prestigious character class that's much more effective. Actually, one of the significant changes in The Sacred Stones is that it gives you a choice when you upgrade most of your characters. In the previous Fire Emblem, your cavaliers could become paladins. Here, they can become paladins or great knights, the latter of which is one of the game's new classes.

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Posted by wishmaster, 2:50 AM | 0 comments |